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guix/gnu/packages/patches/godot-glslang.patch
John Kehayias d752617287 gnu: godot: Update to 4.6.
* gnu/packages/game-development.scm (godot): Update to 4.6.
[source]: Remove libjpeg-turbo patch and add glslang patch.  Update snippet to
preserve dr_libs and re-spirv and remove glslang.
[arguments]<#:scons-flags>: Disable builtin glslang.
<#:phases>: Add unpack-mesa and use-system-spirv phases.  Add file from mesa
to unbundle-wayland phase.
[inputs]: Add spirv-headers and change zstd to zstd-1.5.7.
* gnu/packages/patches/godot-glslang.patch: New file.
* gnu/local.mk (dist_patch_DATA): Update to current patch for godot.

Change-Id: I9b0daf4d25d317f2de3333a9adeaafbf548e0e2f
2026-02-04 12:31:20 -05:00

24 lines
985 B
Diff

From 4011d426468eda71e11e13ad3232ad252a141b93 Mon Sep 17 00:00:00 2001
From: Sertonix <sertonix@posteo.net>
Date: Sat, 22 Jun 2024 17:14:11 +0000
Subject: [PATCH] Fix missing lib with builtin_glslang=false
The `GetDefaultResource` function is in separate library file.
---
platform/linuxbsd/detect.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index e1e6886ac0d8..35415dc269c2 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -514,7 +514,7 @@ def configure(env: "SConsEnvironment"):
env.ParseConfig("pkg-config vulkan --cflags --libs")
if not env["builtin_glslang"]:
# No pkgconfig file so far, hardcode expected lib name.
- env.Append(LIBS=["glslang", "SPIRV"])
+ env.Append(LIBS=["glslang", "SPIRV", "glslang-default-resource-limits"])
if env["opengl3"]:
env.Append(CPPDEFINES=["GLES3_ENABLED"])